There are four classes of melee in TERA: Berserker, Lancer, Slayer and Warrior. But how is each class and how it differs from one another?. This "guide" will be based not only on explaining each class and the use of their skills, but also explain the pros and cons of each and the role and style of game play each.
If you're not sure you want to melee class
Use heavy armor and is the most offensive of the two classes that use heavy armor. It has multiple victories,tera gold,skills load (charge up) and skill area (AoE). It is able to block attacks. You can sacrifice some of their defensive potential to increase the offensive and make some profit. Has the ability to assist with tank role and also serves as a powerful and enduring attacker. This class is based solely on his basic attack combo to generate Mana Points (MP).
You really not a tank, but can somehow be considered a "hybrid" between berserker and warrior. Has some mobility but not as much as the warrior, and a very respectable damage. It also has capabilities to do damage area (AoE) and knock down opponents as the berserker,tera gold,but without the ability to block. This class is based solely on his basic attack combo to generate Mana Points (MP).
The class with heavy armor tanking oriented with the greatest reduction in damage when the ability to block and counter-attack. Able to protect allies. It has a skill with which attract enemies at a distance and even taking them off the top and supporting allies with demolition to disable the enemies. It has a burden as a mobility option. Monitors and advocates in the field of high mobility batalla.Tiene but in turn have weaker defenses because it is a class that uses light armor and has the ability to block. It is based on dodging attacks and has a variety of attacks to help keep the pressure on the targets. It may help to disable opponents with a stun area (AoE stun). It also has skills that help you generate more hate / threat (aggro / Threat) as it is considered an avoidance-based tank.
"Weapon Block". Block frontages and provides a damage reduction of 75% while maintaining the ability pressed. With 1 second of cooling (Cool-down or CD) and low cost of mana lets you use it when you feel necessary but without the possibility of using it nonstop among other actions.
More information resource:http://www.tera-gold.net